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Bachelorarbeit

Vergleichende Analyse von Laravel Admin-Panels mittels Software Design Principles und Patterns sowie prototypischer Implementierung
Updated 1 month ago

Bachelorarbeit

Titel

Vergleichende Analyse von Laravel Admin-Panels mittels Software Design Principles und Patterns sowie prototypischer Implementierung

Schriftliche Arbeit

https://github.com/nikcani/bachelorarbeit/releases

Project Repo

https://gitlab.com/graw-radiosondes/sounding-console

Research

admin panels

https://www.reddit.com/r/laravel/comments/wn8n8u/laravel_nova_vs_filament/

  • I have worked with both and found Filament much easier to work with.
  • Another problem I encountered with Nova is that customers without a technical background have a difficult time to work with Nova.
  • Customising nova is really difficult.
  • I've used both, and i still use both , but i prefer filament for it's community and easy customization, but i still use nova for vue projects.
  • Nova is perfect if you don't need customization
  • In my experience if you don’t need alot of custom work use Nova cause it’s easier and way faster to develop with.
  • If you need something custom use filament.
  • Filament is a lot easier to customize and extend. Mainly because you don’t have the compile Vue, etc.

https://world.hey.com/akviby/filament-is-the-best-thing-that-happened-to-me-since-laravel-nova-2ab28a0f

https://laracasts.com/discuss/channels/laravel/whats-the-best-free-laravel-admin-panel

Livewire vs. Inertia.js

https://laracasts.com/discuss/channels/inertia/inertiajs-vs-livewire-laravel

  • Both aim to leverage the server as much as possible (routing, controllers, database access), while also avoiding full page refreshes. The difference is the views:
  • Inertia: JavaScript templates (Vue/React/Svelte)
  • Livewire: PHP (Blade) templates (minimal use of JS when needed)

https://blog.logrocket.com/livewire-vs-inertia-js/

https://www.byte5.de/blog/zeit-sparen-mit-laravel-livewire-und-inertia-im-vergleich/

https://laravel-news.com/livewire-inertia

The TALL Stack

https://github.com/livewire/awesome-tall-stack#the-tall-stack

Age: Laravel Nova

https://nova.laravel.com/releases

  • first stable release: 2018-08-22
  • major versions: 4

Age: filament

https://github.com/filamentphp/filament/releases?page=34

  • first stable release: 2021-03-02
  • major versions: 2

Packages

https://filamentphp.com/plugins https://novapackages.com/

foundation

SOLID

https://accesto.com/blog/solid-php-solid-principles-in-php/

  • Single responsibility principle (SRP)
    • A class should have one, and only one, reason to change.
  • Open/closed principle (OCP)
    • You should be able to extend a classes behavior, without modifying it.
  • Liskov substitution principle (LSP)
    • Derived classes must be substitutable for their base classes.
  • Interface segregation principle (ISP)
    • Make fine grained interfaces that are client specific.
  • Dependency inversion principle (DIP)
    • Depend on abstractions, not on concretions.

Boy Scout Rule

PSR (PHP Standards Recommendations)

https://www.php-fig.org/psr/

KISS (Keep It Simple Stupid)

  • Don't complicate the code.
  • The code should be its documentation itself.
  • Any new programmer on the team should be able to get into the project quickly.

DRY (Don’t Repeat Yourself)

  • Do not code using the Copy-Paste principle (there is no such rule).
  • See that the same code repeats in several places? Extract code for a separate function.

YAGNI (You Aren’t Gonna Need It)

  • We should not write code “for the future”.
  • Such code is not needed at the moment.

GRASP (General Responsibility Assignment Software Patterns)

is a large set of rules about which I could write a separate article. These are the basic principles that we should follow when creating object design and responsibility assignments. It consists of: Information Expert, Controller, Creator, High Cohesion, Low Coupling, Pure Fabrication, Polymorphism, Protected Variations, Indirection.

Vergleich

Fragen für Termin

  • Wie bewertet man Maturity?
    • Technologiereifegrad: technology readyness level
    • bekannte Fehler bzw. ungelöste Probleme
    • Stärke der Dokumentation
    • Roadmap
    • wie aktiv wird entwickelt
    • Anzahl der aktuellen Nutzer
      • github stars
      • github forks
      • oder so
    • werden moderne Sprachfeatures genutzt
  • Welche Design Patterns für den Vergleich heranziehen?
    • hier ist ein Problem: wurde das mit Muster gelöst
    • sind Muster dokumentiert
    • ein Muster oder viele Muster
    • sind Muster angemessen eingesetzt
    • Qualität wichtiger Quantität
    • Erich Gammer et al Entwurfsmuster (richard helm)
    • pattern oriented software architecture (frank buschmann, regine meunier)
  • clean code literatur nach robert martin
  • muster quantitativ bewerten
    • bei einem muster mal qualitativ in die tiefe gehen
  • wie streng getyped sind die frameworks

Nächster Termin

  • ungefähre gliederung
  • storyline für vergleich